Instead of rush just run enraging charge.. its would be great for both warriors since they both take a fair amount of adrenaline to charge up. The way you have your skills on that warrior makes me think you want to use crushing blow as the last skill in the spike. IMO, you always want to apply deep wound as early in the spike chain as possible so the order would be dev, crushing, fierce, hammer bash. I'm also not a big fan of grasping earth, but I know some people that like it so its just a personal thing I guess
The dervishes energy seems fine to me. Just make sure to carry a high energy set(like a staff or soemthing) to make sure you can cast melandru. I'm not a big fan of the shadow step though.. maybe swap it out for another attack skill imo.
That ranger build is pretty much the standard BA ranger. He would be the first person you would send back to defend a gank since he is the most survivable character on the team.
As for your runner, drop prot spirit for the heal you want... maybe restful breeze. I know its not a good skill but at least its something.
In my opinion, feedback seems out of place in this build. There are much better enchant removal options such as drain or shatter.
The monk bars seem pretty good to me, but I'm not monk so I'll let other people comment on that.
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